Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Perform an exemplary service for the scouts. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Martha McMillan's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Smuggle illegal items onto a planet. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Drafted into Law Enforcement |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
44 |
Go undercover to investigate an enemy. |
7 |
44 |
A revolution, attack or other unusual event throws Martha McMillan's life into chaos, forcing Martha McMillan to leave the planet. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Advanced training in a specialist field. |