Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 3. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
34 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
34 |
Promoted to Rogue (Enforcer) rank 4. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
37 |
Maurice Commins spend months in the dangerous criminal underworld. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Infantry (Army). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
44 |
Spent the college years partying. |
7 |
44 |
Dropped out of the merchant academy. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
45 |
Find valuable salvage. |
8 |
48 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
48 |
Continued as Drifter (Barbarian). |