Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Maurice Lord's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Maurice Lord's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Survived a risky adventure but gained nothing. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Forced to muster out. |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Retired. |
8 |
49 |
Victim of a crime. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |