Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Severely injured. Owe 10,000 for medical bills. |
2 |
19 |
Became a Entertainer (Artist). |
2 |
21 |
One of Maxie Martin's pieces of art is stolen, and the investigation brings Maxie Martin into the criminal underworld. |
2 |
23 |
Forced to muster out. |
3 |
23 |
Failed to qualify for Worker (Citizen). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
25 |
Attempted a risky adventure and was injured. |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Maxie Martin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Merchant (Broker). |
5 |
31 |
A good deal ensures Maxie Martin is living the high life for a few years. |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
38 |
Make an unexpected connection outside Maxie Martin's normal circles. Gain a Contact. |
6 |
38 |
Promoted to Merchant (Broker) rank 2. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
42 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
44 |
Maxie Martin's business or ship thrives. |
8 |
46 |
Promoted to Merchant (Broker) rank 4. |
9 |
46 |
Voluntarily left Broker |
9 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Maxie Martin aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |