Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Maxie Scenay spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Voluntarily left Thief |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Nearly killed. Owe 17,500 for medical bills. |
5 |
32 |
Failed to qualify for Enforcer (Rogue). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Maxie Scenay run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Scout (Courier). |
7 |
41 |
Maxie Scenay's scout ship is one of the first on the scene to rescue the survivors of a disaster but Maxie Scenay fail to help. Gain an Enemy. |
7 |
41 |
Maxie Scenay's ship is damaged, and Maxie Scenay have to hitch-hike Maxie Scenay's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 3 Contacts. Gain 2 Enemies. |
8 |
41 |
Voluntarily left Courier |
8 |
41 |
Became a Citizen (Worker). |
8 |
44 |
A new romantic starts. Gain an Ally. |
9 |
45 |
Continued as Citizen (Worker). |
9 |
49 |
Maxie Scenay rise to a position of power in Maxie Scenay's colony or corporation. |
9 |
49 |
Promoted to Citizen (Worker) rank 1. |
10 |
49 |
Continued as Citizen (Worker). |
10 |
51 |
Maxie Scenay is rewarded for Maxie Scenay's diligence or cunning. |
10 |
53 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |