Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Maxwell Reekey is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
25 |
Became a Army (Cavalry) with the new title Private. |
3 |
29 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
30 |
Assigned to a black ops mission. |
4 |
33 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
33 |
Continued as Marine (Ground Assault). |
5 |
37 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
40 |
Attacked by enemies that Maxwell Reekey easily defeat. |
6 |
40 |
Gain Enemy if Maxwell Reekey don't already have one. |
6 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
42 |
Find valuable salvage. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
46 |
Offered job by a patron. Now owe him a favor. |
9 |
49 |
Became a Citizen (Corporate). |
9 |
53 |
Maxwell Reekey learn something Maxwell Reekey should not have – a corporate secret, a political scandal – which Maxwell Reekey can profit from illegally. |