Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Melvin Berry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scout (Explorer). |
2 |
22 |
Melvin Berry's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
28 |
Moved to a new world. |
3 |
29 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
32 |
Spend several years jumping from world to world in Melvin Berry's scout ship. |
4 |
33 |
Promoted to Scout (Explorer) rank 2. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
34 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Imperial trade restrictions force Melvin Berry out of business. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
40 |
Returned to Drifter (Barbarian). |
8 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
47 |
Became a Scholar (Scientist). |
10 |
49 |
Gained a contact. |