Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Merl Hand's business expands, Merl Hand's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Merl Hand gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Merl Hand gain experience in a technical field as a computer operator or surveyor. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Became a Entertainer (Artist). |
4 |
33 |
Merl Hand is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
36 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Merl Hand faith enjoys an explosion of popularity largely thanks to Merl Hand's efforts. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Merl Hand faith enjoys an explosion of popularity largely thanks to Merl Hand's efforts. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Merl Hand refused an offer of inducements to betray Merl Hand's faith. Gain 6 enemies. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Good fortune |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |