Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Birth or Death involving a family member or close friend. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Merl Mcdonalid befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Find Ancient Technology. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Merl Mcdonalid do not know what happened to Merl Mcdonalid. There is a gap in Merl Mcdonalid's memory. |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Advanced training in a specialist field. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
40 |
Failed to qualify for Broker (Merchant). |
8 |
40 |
Returned to Drifter (Scavenger). |
8 |
41 |
Attacked by enemies and injured. |
8 |
41 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
41 |
Gain Enemy if Merl Mcdonalid don't already have one. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
Merl Mcdonalid retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |