Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
21 |
Gain Enemy if Merlin Kabble don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Voluntarily left Wanderer |
5 |
34 |
Became a Scout (Explorer). |
5 |
35 |
Psychologically damaged by Merlin Kabble's time in the scouts. |
6 |
35 |
Became a Agent (Corporate Agent). |
6 |
38 |
Advanced training in a specialist field. |
7 |
39 |
Continued as Agent (Corporate Agent). |
7 |
43 |
Established a network of contacts. Gain 3 contacts. |
8 |
43 |
Continued as Agent (Corporate Agent). |
8 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
47 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
47 |
Voluntarily left Corporate Agent |
9 |
47 |
Failed to qualify for Free Trader (Merchant). |
9 |
47 |
Returned to Drifter (Wanderer). |
9 |
49 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
49 |
Became a Citizen (Worker). |
10 |
50 |
Merlin Kabble is rewarded for Merlin Kabble's diligence or cunning. |
10 |
53 |
Forced to continue current assignment. |
10 |
53 |
Promoted to Citizen (Worker) rank 1. |