Technician Merritt McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 53 M 3 (-1) 4 (-1) 5 (-1) 8 (0) 9 (1) 8 (0)345898
Pushy, Guilt prone
 
Skills
Animals 0
Carouse 0
Drive 0
Electronics (Computers) 1
Gambler 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Language 0
Leadership 0
Melee (Fencing) 1
Melee (Grapple) 1
Navigation 1
Profession (Hostile Environment/Underwater) 1
Science (Physical Sciences/Jump Space Physics) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Citizen Corporate 01
Scout Surveyor 02
Citizen Worker Technician25
 
Name Type Affinity Enmity Power Influence Species
Ritthy Horgan Enemy 0 2 4 0 Trexen (M/17)
Sybil Coulston Contact 1 1 2 2 Trexen (F/31)
Elizabeth Ford Contact 3 1 3 0 Darrian, Imperium (M/28)
Elizabeth Ford is a member of an organisation which holds a generally opposite view of the Traveller.
Abel Lucas Enemy 0 4 0 0 Darmine (M/33)
Addison Holt Enemy 0 6 1 2 Vanejenese (M/27)
Very bad falling out.
Bailey Kelly Enemy 0 4 0 2 Cafadan (M/21)
Bailey Kelly was ruined by misfortune caused by the character.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 19 Lost eye or limb. Owe 5,000 for medical bills.
2 19 Became a Citizen (Corporate).
2 22 A revolution, attack or other unusual event throws Merritt McDermot's life into chaos, forcing Merritt McDermot to leave the planet.
3 22 Became a Scout (Surveyor).
3 23 Merritt McDermot's scout ship is one of the first on the scene to rescue the survivors of a disaster but Merritt McDermot fail to help. Gain an Enemy.
3 23 Merritt McDermot's ship is damaged, and Merritt McDermot have to hitch-hike Merritt McDermot's way back across the stars to the nearest scout base.
3 23 Gain 2 Contacts. Gain 3 Enemies.
4 26 Attempted to change assignments.
4 26 Failed to qualify for Explorer (Scout).
4 26 Continued as Scout (Surveyor).
4 30 Merritt McDermot have no idea what happened to Merritt McDermot – they found Merritt McDermot's ship drifting on the fringes of friendly space.
5 30 Switched to Citizen (Worker).
5 32 Merritt McDermot's business expands, Merritt McDermot's corporation grows, or the colony thrives.
6 34 Continued as Citizen (Worker).
6 36 Merritt McDermot's business expands, Merritt McDermot's corporation grows, or the colony thrives.
7 38 Continued as Citizen (Worker).
7 42 Merritt McDermot learn something Merritt McDermot should not have – a corporate secret, a political scandal – which Merritt McDermot can profit from illegally.
7 42 Promoted to Citizen (Worker) rank 1.
8 42 Continued as Citizen (Worker).
8 45 Advanced training in a specialist field.
9 46 Continued as Citizen (Worker).
9 47 Merritt McDermot rise to a position of power in Merritt McDermot's colony or corporation.
9 50 Promoted to Citizen (Worker) rank 2 with the new title Technician.
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