Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Psychologically damaged by Michael Hislop's time in the scouts. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Established a network of contacts. Gain 3 contacts. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
30 |
A revolution, attack or other unusual event throws Michael Hislop's life into chaos, forcing Michael Hislop to leave the planet. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Befriended by a senior agent. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Rewarded for a successful mission. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Michael Hislop's work ends up coming home with Michael Hislop, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
47 |
Became a Entertainer (Journalist). |
9 |
49 |
An investigation, tour, project or expedition goes wrong, stranding Michael Hislop far from home. |
10 |
49 |
Failed to qualify for Broker (Merchant). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Returned to Merchant (Merchant Marine). |
10 |
53 |
Embroiled in legal trouble. |