Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Micheal McIntire's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A sudden war destroys Micheal McIntire's trade routes and contacts, forcing Micheal McIntire to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Severely injured. Owe 12,500 for medical bills. |
3 |
27 |
Gain Enemy if Micheal McIntire don't already have one. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
31 |
Attacked by enemies that Micheal McIntire easily defeat. |
4 |
31 |
Gain Enemy if Micheal McIntire don't already have one. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
35 |
Gained a contact. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 3. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
38 |
Amnesia. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Failed to qualify for Law Enforcement (Agent). |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
43 |
Attacked by enemies that Micheal McIntire easily defeat. |
7 |
43 |
Gain Enemy if Micheal McIntire don't already have one. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
48 |
Betrayed by a friend. One of Micheal McIntire's Contacts or Allies betrays Micheal McIntire, ending Micheal McIntire's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Failed to qualify for Courier (Scout). |
9 |
48 |
Returned to Drifter (Barbarian). |
9 |
49 |
Amnesia. |
9 |
52 |
Promoted to Drifter (Barbarian) rank 4 with the new title Chieftain. |