Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A good deal ensures Mike Garrett is living the high life for a few years. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Encounter a Psionic institute. |
6 |
40 |
Tested for psionic powers |
7 |
42 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
7 |
46 |
Gain a mentor. |
7 |
46 |
Promoted to Psion (Psi-Warrrior) rank 1. |
8 |
46 |
Continued as Psion (Psi-Warrrior). |
8 |
48 |
Psionic abilities make Mike Garrett uncomfortable to be around. One contact or ally becomes a rival. |
8 |
50 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |