Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Morris Boyd's work ends up coming home with Morris Boyd, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Embroiled in legal trouble. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Morris Boyd's normal circles. Gain a Contact. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Army (Army Support) with the new title Private. |
7 |
45 |
Advanced training in a specialist field |
7 |
45 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
8 |
45 |
Continued as Army (Army Support). |
8 |
49 |
Assigned to a peacekeeping role. |
8 |
49 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
9 |
49 |
Continued as Army (Army Support). |
9 |
50 |
Advanced training in a specialist field |