Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
25 |
Assigned to work on a secret project for a patron or organisation. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
27 |
A rival researcher blackens Morton Freeman's name or steals Morton Freeman's research. Gain a Rival. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
34 |
Win a prestigious prize for Morton Freeman's work. |
5 |
34 |
Voluntarily left Field Researcher |
5 |
34 |
Became a Drifter (Wanderer). |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Morton Freeman do not know what happened to Morton Freeman. There is a gap in Morton Freeman's memory. |
7 |
39 |
Became a Entertainer (Performer). |
7 |
40 |
Spend time with an alien race. Gain a contact. |
7 |
43 |
Promoted to Entertainer (Performer) rank 1. |
8 |
43 |
Voluntarily left Performer |
8 |
43 |
Switched to Scholar (Scientist) with previous rank. |
8 |
47 |
Assigned to work on a secret project for a patron or organisation. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Scholar (Scientist). |
9 |
50 |
Caught cheating in some fashion, advancing Morton Freeman's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
50 |
An expedition or voyage goes wrong, leaving Morton Freeman stranded in the wilderness. |
9 |
50 |
Gain an Enemy |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |