Morton Freeman  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 53 M 4 (-1) 2 (-2) 1 (-2) 6 (0) 9 (1) 7 (0)421697
Pleased
 
Skills
Animals (Veterinary) 1
Athletics (Endurance) 1
Diplomat 0
Drive (Wheel) 1
Electronics 0
Investigate 0
Language (Floriani (Florian League)) 0
Medic 0
Recon 1
Science (Robotic Sciences/Cybernetics) 1
Science (Social Sciences/Psychology) 2
Science (Life Sciences/Xenology) 1
Stealth 0
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 03
Drifter Wanderer 02
Entertainer Performer 11
Scholar Scientist 02
 
EducationGraduated
University Failed
 
Name Type Affinity Enmity Power Influence Species
Emmit Abberton Ally 3 0 3 5 Murrissi (M/71)
Millicent Palmer Ally 4 0 5 0 Murrissi (F/48)
Millicent Palmer is a questionable figure such as a criminal, pirate or disgraced noble.
Deborah Ford Rival 1 3 5 0 Murrissi (F/39)
An incident occured.
 
Term Age History
1 18 Entered University.
1 20 Made lifelong friends. Gain 2 Allies.
1 22 Dropped out of university.
2 22 Became a Scholar (Field Researcher).
2 25 Assigned to work on a secret project for a patron or organisation.
3 26 Continued as Scholar (Field Researcher).
3 27 A rival researcher blackens Morton Freeman's name or steals Morton Freeman's research. Gain a Rival.
4 30 Continued as Scholar (Field Researcher).
4 34 Win a prestigious prize for Morton Freeman's work.
5 34 Voluntarily left Field Researcher
5 34 Became a Drifter (Wanderer).
6 38 Continued as Drifter (Wanderer).
6 39 Morton Freeman do not know what happened to Morton Freeman. There is a gap in Morton Freeman's memory.
7 39 Became a Entertainer (Performer).
7 40 Spend time with an alien race. Gain a contact.
7 43 Promoted to Entertainer (Performer) rank 1.
8 43 Voluntarily left Performer
8 43 Switched to Scholar (Scientist) with previous rank.
8 47 Assigned to work on a secret project for a patron or organisation.
9 47 Aging Crisis. Owe 20,000 for medical bills.
9 47 Retired at age 47.
9 47 Continued as Scholar (Scientist).
9 50 Caught cheating in some fashion, advancing Morton Freeman's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
9 50 An expedition or voyage goes wrong, leaving Morton Freeman stranded in the wilderness.
9 50 Gain an Enemy
10 51 Aging Crisis. Owe 40,000 for medical bills.
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