Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Arrested and charged. |
1 |
20 |
Successfully defended self. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Involved in a gambling ring. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
Backstab a fellow rogue for personal gain. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Pirate) with the new title Sergeant and previous rank. |
4 |
31 |
A police detective or rival criminal forces Murphy Ward to flee and vows to hunt Murphy Ward down. Gain an Enemy. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
34 |
Psychologically damaged by Murphy Ward's time in the scouts. |
6 |
34 |
Became a Citizen (Colonist). |
6 |
36 |
Murphy Ward befriend a superior in the corporation or the colony. |
6 |
38 |
Promoted to Citizen (Colonist) rank 1. |
7 |
38 |
Continued as Citizen (Colonist). |
7 |
40 |
Murphy Ward is rewarded for Murphy Ward's diligence or cunning. |
7 |
42 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
42 |
Continued as Citizen (Colonist). |
8 |
44 |
Murphy Ward learn something Murphy Ward should not have – a corporate secret, a political scandal – which Murphy Ward can profit from illegally. |
8 |
46 |
Promoted to Citizen (Colonist) rank 3. |
9 |
46 |
Continued as Citizen (Colonist). |
9 |
47 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
50 |
Moved to a new world. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |