Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Arrested |
4 |
28 |
Became a Prisoner (Fixer). |
4 |
30 |
Defeated a prison gang. Gain an Enemy. |
5 |
32 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
35 |
Vocational Training. |
6 |
36 |
Continued as Prisoner (Inmate). |
6 |
38 |
Beaten by a prison gang. |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Continued as Prisoner (Inmate). |
7 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
44 |
Returned to Prisoner (Fixer). |
8 |
45 |
Nearly killed. Owe 30,000 for medical bills. |
8 |
48 |
Promoted to Prisoner (Fixer) rank 1. |
9 |
48 |
Continued as Prisoner (Fixer). |
9 |
52 |
Persecuted by a prison gang. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |