Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Newman Arthur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
29 |
Newman Arthur have no idea what happened to Newman Arthur – they found Newman Arthur's ship drifting on the fringes of friendly space. |
4 |
29 |
Failed to qualify for Merchant Academy. |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Scholar (Scientist). |
5 |
34 |
Entangled in a bureaucratic or legal morass that distracts Newman Arthur from Newman Arthur's work. |
5 |
36 |
Promoted to Scholar (Scientist) rank 1. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Scholar (Physician) with previous rank. |
6 |
39 |
A rival researcher blackens Newman Arthur's name or steals Newman Arthur's research. Gain a Rival. |
6 |
40 |
Promoted to Scholar (Physician) rank 2. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
42 |
An expedition or voyage goes wrong, leaving Newman Arthur stranded in the wilderness. |
8 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
46 |
A new romantic starts. Gain an Ally. |
9 |
46 |
Continued as Believer (Mainstream Believer). |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |