Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Nolan Anderson is rewarded for Nolan Anderson's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
A revolution, attack or other unusual event throws Nolan Anderson's life into chaos, forcing Nolan Anderson to leave the planet. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
27 |
Nolan Anderson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nolan Anderson fail to help. Gain an Enemy. |
3 |
27 |
Nolan Anderson have no idea what happened to Nolan Anderson – they found Nolan Anderson's ship drifting on the fringes of friendly space. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
31 |
Perform an exemplary service for the scouts. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Courier) with previous rank. |
5 |
36 |
Nolan Anderson survey an alien world. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Spend several years jumping from world to world in Nolan Anderson's scout ship. |
7 |
42 |
Voluntarily left Courier |
7 |
42 |
Failed to qualify for Merchant Academy. |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
45 |
Advanced training in a specialist field. |
7 |
46 |
Attempt at commissioned failed. |
7 |
46 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
50 |
Vessel participates in a diplomatic mission. |
8 |
50 |
Gain a contact. |