Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
Perform an exemplary service for the scouts. |
2 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Courier). |
3 |
29 |
Norman Burns's scout ship is one of the first on the scene to rescue the survivors of a disaster but Norman Burns fail to help. Gain an Enemy. |
3 |
29 |
Norman Burns inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
29 |
Continued as Scout (Courier). |
4 |
32 |
Psychologically damaged by Norman Burns's time in the scouts. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Gained a contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Make an unexpected connection outside Norman Burns's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Embroiled in legal trouble. |