Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Became a Drifter (Wanderer). |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Find valuable salvage. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Attacked by enemies that Norman Heriot easily defeat. |
5 |
34 |
Gain Enemy if Norman Heriot don't already have one. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
37 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
7 |
37 |
Failed to qualify for Cavalry (Army). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Scout (Courier). |
7 |
41 |
Norman Heriot's scout ship is one of the first on the scene to rescue the survivors of a disaster but Norman Heriot fail to help. Gain an Enemy. |
7 |
41 |
Norman Heriot inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
41 |
Continued as Scout (Courier). |
8 |
42 |
Norman Heriot spend a great deal of time on the fringes of Charted Space. |
8 |
42 |
Psychologically damaged by Norman Heriot's time in the scouts. |
8 |
45 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
45 |
Continued as Scout (Courier). |
9 |
46 |
Norman Heriot's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
9 |
49 |
Promoted to Scout (Courier) rank 2. |
10 |
49 |
Switched to Drifter (Barbarian). |
10 |
50 |
Suffer from a life-threatening illness. |