Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Norris Black is forced out because of censorship or controversy. What truth did Norris Black get too close to? |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Amnesia. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
31 |
Gain Enemy if Norris Black don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Betrayed by a friend. One of Norris Black's Contacts or Allies betrays Norris Black, ending Norris Black's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Failed to qualify for Field Researcher (Scholar). |
6 |
38 |
Switched to Drifter (Barbarian). |
6 |
41 |
Attempted a risky adventure and was wildly successful. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
45 |
Norris Black do not know what happened to Norris Black. There is a gap in Norris Black's memory. |
8 |
45 |
Failed to qualify for Broker (Merchant). |
8 |
45 |
Returned to Drifter (Wanderer). |
8 |
47 |
Attacked by enemies that Norris Black easily defeat. |
8 |
47 |
Gain Enemy if Norris Black don't already have one. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Citizen (Worker). |
9 |
53 |
Norris Black learn something Norris Black should not have – a corporate secret, a political scandal – which Norris Black can profit from illegally. |
9 |
53 |
Gain a criminal contact. |
9 |
53 |
Promoted to Citizen (Worker) rank 1. |