Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Merchant (Broker). |
2 |
25 |
Given advanced training in a specialist field |
3 |
28 |
Continued as Merchant (Broker). |
3 |
32 |
A good deal ensures O-aspa is living the high life for a few years. |
3 |
32 |
Promoted to Merchant (Broker) rank 1. |
4 |
32 |
Continued as Merchant (Broker). |
4 |
33 |
Make an unexpected connection outside O-aspa's normal circles. Gain a Contact. |
5 |
36 |
Continued as Merchant (Broker). |
5 |
37 |
A new romantic starts. Gain an Ally. |
5 |
40 |
Promoted to Merchant (Broker) rank 2. |
6 |
40 |
Continued as Merchant (Broker). |
6 |
41 |
A new romantic starts. Gain an Ally. |
6 |
44 |
Forced to muster out. |
7 |
44 |
Became a Citizen (Corporate). |
7 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
46 |
Failed to qualify for Journalist (Entertainer). |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
49 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
9 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Retired. |
9 |
53 |
Gained a contact. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |