Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Citizen (Colonist). |
2 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
28 |
Became a Drifter (Wanderer). |
3 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Failed to qualify for Free Trader (Merchant). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
33 |
Lost eye or limb. Owe 1,250 for medical bills. |
5 |
33 |
Returned to Drifter (Wanderer). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Aging Crisis. Owe 10,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
A new romantic starts. Gain an Ally. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Retired. |
8 |
46 |
Good fortune. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Accused of a crime. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |