Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Attempted a risky adventure and was wildly successful. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Okey Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
37 |
Betrayed by a friend. One of Okey Paul's Contacts or Allies betrays Okey Paul, ending Okey Paul's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Became a Scout (Courier). |
6 |
38 |
Okey Paul inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
38 |
Failed to qualify for Intelligence (Agent). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
40 |
Injured. Fully recovered. |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
44 |
Okey Paul aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
50 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired at age 50. |