Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Severely injured. Fully recovered. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Orange Shackley's normal circles. Gain a Contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Agent (Intelligence). |
7 |
44 |
An investigation takes on a dangerous turn. |
7 |
44 |
Orange Shackley's work ends up coming home with Orange Shackley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
46 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
48 |
Go undercover to investigate an enemy. |
8 |
49 |
Orange Shackley befriend a superior in the corporation or the colony. |
8 |
50 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |