Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Invited to take part in a controversial event or exhibition that injures Orlo Nevil's social standing. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
28 |
Orlo Nevil is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
28 |
Became a Scholar (Field Researcher). |
4 |
30 |
Entangled in a bureaucratic or legal morass that distracts Orlo Nevil from Orlo Nevil's work. |
5 |
32 |
Continued as Scholar (Field Researcher). |
5 |
33 |
Refuse to join a cheat in some fashion. |
6 |
36 |
Voluntarily left Field Researcher |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Established a network of contacts. Gain 1 contacts. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Established a network of contacts. Gain 2 contacts. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |