Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A revolution, attack or other unusual event throws Orrin Gilbert's life into chaos, forcing Orrin Gilbert to leave the planet. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Orrin Gilbert befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Orrin Gilbert foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Lost eye or limb. Fully recovered. |
6 |
37 |
Switched to Citizen (Worker). |
6 |
41 |
Orrin Gilbert's business expands, Orrin Gilbert's corporation grows, or the colony thrives. |
6 |
41 |
Promoted to Citizen (Worker) rank 1. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
42 |
Gained a contact. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
49 |
Became a Merchant (Free Trader). |
9 |
50 |
Good fortune |
9 |
53 |
Forced to continue current assignment. |
9 |
53 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Retired at age 53. |