Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Psychologically damaged by Orville Price's time in the scouts. |
2 |
19 |
Failed to qualify for Performer (Entertainer). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Offered job by a patron. Now owe him a favor. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Became a Entertainer (Artist). |
3 |
25 |
Gain a patron in the arts. Gain an Ally |
3 |
27 |
Promoted to Entertainer (Artist) rank 1. |
4 |
27 |
Voluntarily left Artist |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
30 |
Betrayed by a friend. One of Orville Price's Contacts or Allies betrays Orville Price, ending Orville Price's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Merchant (Broker). |
5 |
31 |
A good deal ensures Orville Price is living the high life for a few years. |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
37 |
A good deal ensures Orville Price is living the high life for a few years. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Orville Price's normal circles. Gain a Contact. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
43 |
Nearly killed. Fully recovered. |
9 |
43 |
Returned to Drifter (Barbarian). |
9 |
44 |
Survived a risky adventure but gained nothing. |
9 |
47 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
47 |
Continued as Drifter (Barbarian). |
10 |
51 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |