Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Victim of a crime |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Embroiled in legal trouble. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
38 |
An investigation takes on a dangerous turn. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
41 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
43 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
47 |
Failed to qualify for Worker (Citizen). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
9 |
49 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
49 |
Switched to Drifter (Wanderer). |
10 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |