Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Paris Mcandrew's Contacts or Allies betrays Paris Mcandrew, ending Paris Mcandrew's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Scout (Courier). |
2 |
22 |
Good fortune |
3 |
23 |
Voluntarily left Courier |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
27 |
Attacked by enemies that Paris Mcandrew easily defeat. |
3 |
27 |
Gain Enemy if Paris Mcandrew don't already have one. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Find valuable salvage. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
33 |
Failed to qualify for Intelligence (Agent). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Returned to Scout (Courier). |
6 |
36 |
When dealing with an alien race, Paris Mcandrew botch an opportunity to gather extra intelligence about them. |
6 |
36 |
Paris Mcandrew's ship is damaged, and Paris Mcandrew have to hitch-hike Paris Mcandrew's way back across the stars to the nearest scout base. |
6 |
36 |
Gain 1 Contacts. Gain 3 Enemies. |
7 |
37 |
Continued as Scout (Courier). |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Became a Citizen (Corporate). |
8 |
44 |
Political upheaval strikes Paris Mcandrew's homeworld, and Paris Mcandrew is caught up in the revolution. |
8 |
44 |
Promoted to Citizen (Corporate) rank 1. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Citizen (Corporate). |
9 |
46 |
Paris Mcandrew is rewarded for Paris Mcandrew's diligence or cunning. |
9 |
48 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
48 |
Continued as Citizen (Corporate). |
10 |
52 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |