Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Rogue (Thief). |
2 |
30 |
Park Atkins spend months in the dangerous criminal underworld. |
2 |
32 |
Promoted to Rogue (Thief) rank 1. |
3 |
32 |
Attempted to change assignments. |
3 |
32 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
3 |
36 |
A police detective or rival criminal forces Park Atkins to flee and vows to hunt Park Atkins down. Gain an Enemy. |
3 |
36 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
4 |
36 |
Continued as Rogue (Pirate). |
4 |
38 |
Gained a contact. |
4 |
40 |
Forced to continue current assignment. |
4 |
40 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
5 |
40 |
Continued as Rogue (Pirate). |
5 |
41 |
Park Atkins commit a legendary crime. |
5 |
44 |
Promoted to Rogue (Pirate) rank 4 with the new title Lieutenant. |
6 |
44 |
Attempted to change assignments. |
6 |
44 |
Failed to qualify for Thief (Rogue). |
6 |
44 |
Continued as Rogue (Pirate). |
6 |
48 |
A job goes wrong, forcing Park Atkins to flee off-planet. |
7 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
52 |
Park Atkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |