Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Embroiled in legal trouble. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A good deal ensures Paul Gillis is living the high life for a few years. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Make an unexpected connection outside Paul Gillis's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Embroiled in legal trouble. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Prisoner (Thug). |
8 |
47 |
Failed to escaped from prison. |
8 |
47 |
Promoted to Prisoner (Thug) rank 1. |
9 |
47 |
Switched to Prisoner (Inmate) with previous rank. |
9 |
51 |
Attmped but failed to save a guard or prison officer. |
9 |
48 |
Lost eye or limb. Owe 5,000 for medical bills. |
9 |
51 |
Promoted to Prisoner (Inmate) rank 2. |