Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
26 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
2 |
26 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
3 |
26 |
Voluntarily left Journalist |
3 |
26 |
Became a Merchant (Broker). |
3 |
28 |
Make an unexpected connection outside Pe-atpa Awebsa-Ta-pa's normal circles. Gain a Contact. |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
32 |
Pe-atpa Awebsa-Ta-pa have no idea what happened to Pe-atpa Awebsa-Ta-pa – they found Pe-atpa Awebsa-Ta-pa's ship drifting on the fringes of friendly space. |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
35 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
7 |
35 |
Returned to Scout (Surveyor). |
7 |
36 |
Perform an exemplary service for the scouts. |
8 |
39 |
Attempted to change assignments. |
8 |
39 |
Failed to qualify for Explorer (Scout). |
8 |
39 |
Continued as Scout (Surveyor). |
8 |
42 |
Psychologically damaged by Pe-atpa Awebsa-Ta-pa's time in the scouts. |
9 |
42 |
Returned to Drifter (Scavenger). |
9 |
46 |
Pe-atpa Awebsa-Ta-pa do not know what happened to Pe-atpa Awebsa-Ta-pa. There is a gap in Pe-atpa Awebsa-Ta-pa's memory. |
10 |
46 |
Switched to Merchant (Free Trader). |
10 |
47 |
Embroiled in legal trouble. |
10 |
50 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired at age 50. |