Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Used social standing to avoid the draft. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Merchant (Free Trader). |
2 |
26 |
A good deal ensures Pekwabka is living the high life for a few years. |
2 |
29 |
Forced to continue current assignment. |
2 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
29 |
Continued as Merchant (Free Trader). |
3 |
30 |
Imperial trade restrictions force Pekwabka out of business. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
32 |
Win a prestigious prize. |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Voluntarily left Artist |
5 |
34 |
Returned to Merchant (Free Trader). |
5 |
35 |
A sudden war destroys Pekwabka's trade routes and contacts, forcing Pekwabka to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
5 |
38 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
Make an unexpected connection outside Pekwabka's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
45 |
Given advanced training in a specialist field |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
49 |
Attacked by enemies and injured. |
8 |
49 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
49 |
Gain Enemy if Pekwabka don't already have one. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Retired at age 50. |