Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Suffered a deep tragedy. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
21 |
A new romantic starts. Gain an Ally. |
3 |
24 |
Voluntarily left Marine Support |
3 |
24 |
Became a Agent (Intelligence). |
3 |
26 |
Philip Byrd went above and beyond the call of duty. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
30 |
Scarred. Owe 1,250 for medical bills. |
5 |
30 |
Failed to qualify for Explorer (Scout). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Given advanced training in a specialist field |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A series of bad deals and decisions force Philip Byrd into bankruptcy. Philip Byrd salvages what Philip Byrd can. |
8 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Retired. |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
Amnesia. |