Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
25 |
Became a Scout (Explorer). |
3 |
29 |
Perform an exemplary service for the scouts. |
3 |
29 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
33 |
Promoted to Scout (Explorer) rank 2. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Failed to qualify for Infantry (Army). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
35 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
39 |
An assassin attempts to end Philip Mason's life. |
8 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
Gained a contact. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
44 |
Philip Mason refused an offer of inducements to betray Philip Mason's faith. Gain 2 enemies. |
9 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
47 |
Continued as Believer (Missionary/Humanitarian). |
10 |
51 |
Philip Mason faith is shaken. |