Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Philip Norman accepted an offer of inducements to betray Philip Norman's faith. Gain 90,000 in cash. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Philip Norman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Philip Norman is blamed for an accident that causes the death of several crew members. Philip Norman's guilt drives Philip Norman to excel. |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
42 |
Nearly killed. Owe 17,500 for medical bills. |
7 |
42 |
Became a Merchant (Free Trader). |
7 |
44 |
Philip Norman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
44 |
Returned to Believer (Missionary/Humanitarian). |
8 |
45 |
Philip Norman is chosen to represent Philip Norman's faith in a vid show or other highly public forum. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Philip Norman is sent to a new community or parish to preach The Word among the poor. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |