Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
30 |
Advanced training in a specialist field |
4 |
32 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
32 |
Continued as Marine (Ground Assault). |
5 |
34 |
A mission goes wrong; Ralph Fitzsimons and several others are captured and mistreated by the enemy. Gain Ralph Fitzsimons's jailer as an Enemy. |
6 |
34 |
Became a Merchant (Broker). |
6 |
36 |
Embroiled in legal trouble. |
6 |
38 |
Promoted to Merchant (Broker) rank 1. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
42 |
Embroiled in legal trouble. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
45 |
Embroiled in legal trouble. |
8 |
46 |
Promoted to Merchant (Broker) rank 2. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
48 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Ralph Fitzsimons is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |