Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
23 |
Nearly killed. Owe 30,000 for medical bills. |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Randy Legge do not know what happened to Randy Legge. There is a gap in Randy Legge's memory. |
4 |
25 |
Switched to Merchant (Free Trader). |
4 |
28 |
Embroiled in legal trouble. |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
32 |
Embroiled in legal trouble. |
5 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
44 |
Make an unexpected connection outside Randy Legge's normal circles. Gain a Contact. |
8 |
45 |
Promoted to Merchant (Free Trader) rank 4. |
9 |
45 |
Continued as Merchant (Free Trader). |
9 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
49 |
Promoted to Merchant (Free Trader) rank 5. |
10 |
49 |
Continued as Merchant (Free Trader). |
10 |
53 |
Make an unexpected connection outside Randy Legge's normal circles. Gain a Contact. |
10 |
53 |
Promoted to Merchant (Free Trader) rank 6. |