Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Scarred. Owe 5,000 for medical bills. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Ransom Bell is rewarded for Ransom Bell's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
33 |
Ransom Bell befriend a superior in the corporation or the colony. |
4 |
34 |
Promoted to Citizen (Corporate) rank 3. |
5 |
34 |
Voluntarily left Corporate |
5 |
34 |
Became a Rogue (Thief). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Rogue (Thief) rank 1. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
42 |
Involved in the planning of an impressive heist. |
6 |
42 |
Promoted to Rogue (Thief) rank 2. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
46 |
Involved in a gambling ring. |
7 |
46 |
Promoted to Rogue (Thief) rank 3. |
8 |
46 |
Continued as Rogue (Thief). |
8 |
49 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
49 |
Returned to Drifter (Scavenger). |
9 |
52 |
Ransom Bell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |