Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Victim of a crime |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Gained a contact. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
During a battle, defeat or victory depends on Ray Stanway's actions. The ship suffers severe damage and Ray Stanway is blamed for the disaster. Ray Stanway is court - martialled and discharged. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Ray Stanway's Contacts or Allies betrays Ray Stanway, ending Ray Stanway's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Scholar (Scientist). |
5 |
31 |
Win a prestigious prize for Ray Stanway's work. |
6 |
34 |
Continued as Scholar (Scientist). |
6 |
35 |
Work leads to a considerable breakthrough. |
6 |
38 |
Promoted to Scholar (Scientist) rank 1. |
7 |
38 |
Continued as Scholar (Scientist). |
7 |
39 |
Good fortune |
7 |
42 |
Promoted to Scholar (Scientist) rank 2. |
8 |
42 |
Continued as Scholar (Scientist). |
8 |
43 |
Caught cheating in some fashion, advancing Ray Stanway's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
43 |
Nearly killed. Owe 7,500 for medical bills. |
8 |
43 |
Gain an Enemy |
8 |
46 |
Forced to muster out. |
9 |
46 |
Failed to qualify for Corporate (Citizen). |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
47 |
Survived a risky adventure but gained nothing. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |