Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Lost eye or limb. Fully recovered. |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
23 |
Roger Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Star Marine (Marine). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
27 |
Roger Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
35 |
Risk Roger Dunn's fortune on a possibility lucrative deal and win. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
37 |
Make an unexpected connection outside Roger Dunn's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
39 |
Voluntarily left Free Trader |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
Good fortune |
9 |
46 |
Continued as Believer (Mainstream Believer). |
9 |
50 |
Good fortune |
9 |
50 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |