Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attacked by enemies that Rolla Mason easily defeat. |
1 |
22 |
Gain Enemy if Rolla Mason don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Rolla Mason do not know what happened to Rolla Mason. There is a gap in Rolla Mason's memory. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Advanced training in a specialist field. |
5 |
38 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Commanding officer takes an interest in Rolla Mason's career. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
46 |
Abuse Rolla Mason's position for profit. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Rolla Mason foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
50 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |