Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Merchant (Broker). |
2 |
28 |
A series of bad deals and decisions force Rolland Head into bankruptcy. Rolland Head salvages what Rolland Head can. |
3 |
28 |
Became a Scout (Courier). |
3 |
31 |
Rolland Head have no idea what happened to Rolland Head – they found Rolland Head's ship drifting on the fringes of friendly space. |
4 |
32 |
Continued as Scout (Courier). |
4 |
35 |
When dealing with an alien race, Rolland Head botch an opportunity to gather extra intelligence about them. |
4 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
36 |
Continued as Scout (Courier). |
5 |
38 |
Psychologically damaged by Rolland Head's time in the scouts. |
5 |
40 |
Forced to muster out. |
6 |
40 |
Failed to qualify for Physician (Scholar). |
6 |
40 |
Submitted to the draft. |
6 |
40 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Smuggle illegal items onto a planet. |
7 |
44 |
Continued as Merchant (Merchant Marine). |
7 |
47 |
Risk Rolland Head's fortune on a possibility lucrative deal and win. |
7 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
48 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
A series of bad deals and decisions force Rolland Head into bankruptcy. Rolland Head salvages what Rolland Head can. |