Ronnie Young  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 53 M 4 (-1) 7 (0) 7 (0) 5 (-1) 11 (1) 6 (0)4775B6
Thrifty, Scary, Hateful
 
Skills
Advocate 1
Animals 0
Athletics (Dexterity) 1
Deception 0
Drive 0
Electronics (Comms) 1
Gambler 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Mechanic 1
Melee (Blade) 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 0
Science (Physical Sciences) 0
Stealth 1
Streetwise 4
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Thief 12
Rogue Enforcer 33
Navy Line/Crew Able Spacehand12
Citizen Colonist 01
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Veda Foster Enemy 0 4 0 2 Cassilldan (F/23)
 
Term Age History
1 18 Became a Rogue (Thief).
1 21 Betrayed by a friend. One of Ronnie Young's Contacts or Allies betrays Ronnie Young, ending Ronnie Young's career. That Contact or Ally becomes a Rival or Enemy.
2 22 Continued as Rogue (Thief).
2 26 Ronnie Young spend months in the dangerous criminal underworld.
2 26 Promoted to Rogue (Thief) rank 1.
3 26 Attempted to change assignments.
3 26 Switched to Rogue (Enforcer) with previous rank.
3 27 A romantic relationship ends badly. Gain a Rival or Enemy.
3 30 Promoted to Rogue (Enforcer) rank 2.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Thief (Rogue).
4 30 Continued as Rogue (Enforcer).
4 32 Moved to a new world.
4 34 Promoted to Rogue (Enforcer) rank 3.
5 34 Continued as Rogue (Enforcer).
5 36 Betrayed by a friend. One of Ronnie Young's Contacts or Allies betrays Ronnie Young, ending Ronnie Young's career. That Contact or Ally becomes a Rival or Enemy.
6 36 Failed to qualify for Merchant Marine (Merchant).
6 36 Submitted to the draft.
6 36 Became a Navy (Line/Crew) with the new title Crewman.
6 37 Vessel participates in a notable military engagement.
7 40 Continued as Navy (Line/Crew).
7 41 Vessel participates in a notable military engagement.
7 44 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
8 44 Voluntarily left Line/Crew
8 44 Became a Citizen (Colonist).
8 48 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
9 48 Failed to qualify for Courier (Scout).
9 48 Became a Drifter (Wanderer).
9 49 Attempted a risky adventure and was wildly successful.
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