Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Rube Fuller do not know what happened to Rube Fuller. There is a gap in Rube Fuller's memory. |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Find Ancient Technology. |
3 |
23 |
Voluntarily left Missionary/Humanitarian |
3 |
23 |
Failed to qualify for Artist (Entertainer). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Gain Enemy if Rube Fuller don't already have one. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Rube Fuller's Contacts or Allies betrays Rube Fuller, ending Rube Fuller's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Merchant (Free Trader). |
5 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
36 |
A series of bad deals and decisions force Rube Fuller into bankruptcy. Rube Fuller salvages what Rube Fuller can. |
7 |
36 |
Failed to qualify for Physician (Scholar). |
7 |
36 |
Returned to Drifter (Barbarian). |
7 |
39 |
Attacked by enemies that Rube Fuller easily defeat. |
7 |
39 |
Gain Enemy if Rube Fuller don't already have one. |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
42 |
Attacked by enemies and injured. |
8 |
42 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
8 |
42 |
Gain Enemy if Rube Fuller don't already have one. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
48 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
48 |
Continued as Drifter (Barbarian). |
10 |
51 |
Severely injured. Owe 10,000 for medical bills. |