Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
24 |
Became a Entertainer (Artist). |
3 |
27 |
Nearly killed. Owe 7,500 for medical bills. |
4 |
27 |
Failed to qualify for Physician (Scholar). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Rupert Mills do not know what happened to Rupert Mills. There is a gap in Rupert Mills's memory. |
5 |
31 |
Became a Merchant (Broker). |
5 |
32 |
Gained a contact. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
37 |
A series of bad deals and decisions force Rupert Mills into bankruptcy. Rupert Mills salvages what Rupert Mills can. |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
39 |
Survived a risky adventure but gained nothing. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
9 |
45 |
Returned to Merchant (Broker). |
9 |
48 |
Moved to a new world. |
10 |
49 |
Continued as Merchant (Broker). |
10 |
51 |
Risk Rupert Mills's fortune on a possibility lucrative deal and win. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |