Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Russel Andrews's scout ship. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
23 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Victim of a crime |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Army (Infantry) with the new title Private. |
4 |
33 |
Surrounded and outnumbered by the enemy, Russel Andrews hold out until relief arrives. |
5 |
34 |
Continued as Army (Infantry). |
5 |
36 |
Given a special assignment or duty in Russel Andrews's unit. |
5 |
38 |
Attempt at commissioned failed. |
5 |
38 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Army (Cavalry) with previous rank. |
6 |
39 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Failed to qualify for Merchant Academy. |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
41 |
Amnesia. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
A new romantic starts. Gain an Ally. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
A notable academic consults with Russel Andrews about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |